Technical Director Level Design - M/F/NB - projet non annoncé
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
What you’ll do:
As a Technical Director – Level Design , you will play a key role in designing and optimizing technical tools and processes related to Level Design.
Define the technical direction for Level Design
Set up production pipelines in collaboration with technical and creative teams
Oversee and support project teams on technical aspects related to Level Design / World Building
Contribute to writing technical documentation, particularly regarding tools and pipelines used
Stay informed about new technical developments in the industry to anticipate changes and integrate them into projects
Act as the main technical point of contact for teams, ensuring smooth communication between departments
Your future work environment:
Small team based in Montpellier
Collaboration with specialized senior professionals
Qualifications
What we are looking for:
Key skills for this position
Technical:
Significant experience in technical Level Design
Proficiency with multiple game engines (e.g., Unreal) and their Level Design tools
In-depth knowledge of production pipelines and data management tools
Strong understanding of technical and artistic constraints in Level Design
Experience in performance optimization and technical debugging
Ability to write clear and accessible technical documentation
Reliability & Ownership
You understand project constraints and deliver within production timelines
You are proactive and autonomous, managing your responsibilities end-to-end without constant supervision
Team Spirit & Mentoring
You know how to give and receive feedback with peers and share best practices
You remain open to feedback
You understand the needs of other teams and technical constraints to achieve the best in-game results
You are able to share knowledge with junior profiles
You encourage cooperation between teams and know how to bring people together
What will make you successful
Your attention to detail… and your expertise in knowing where to focus your efforts
Your passion for streamlining production pipelines
Your ability to collaborate with art, design, level design, and gameplay programming teams
Additional Information
Recruitment process
Application review: our team will carefully review your application
Initial screening (max. 30 min by phone): if your profile matches, you’ll have a first phone discussion to validate key points
Interview 1 – Discovery (1 hour, video call): a discussion with a member of the recruitment team to get to know you better and assess the alignment of your background with our expectations
Interview 2 – Technical (1 hour, video call): a more technical discussion with two team members to dive deeper and speak the same language
A technical test step may be included to better understand your way of working and your technical sensitivity
Other information:
Location: Montpellier (on-site)
Start date: You can join the team as soon as possible
Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.
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